moveit2
The MoveIt Motion Planning Framework for ROS 2.
world_diff.cpp
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34 
35 /* Author: Acorn Pooley, Ioan Sucan */
36 
38 #include <functional>
39 
40 namespace collision_detection
41 {
43 {
44  WorldPtr old_world = world_.lock();
45  if (old_world)
46  old_world->removeObserver(observer_handle_);
47 }
48 
50 {
51 }
52 
53 WorldDiff::WorldDiff(const WorldPtr& world) : world_(world)
54 {
55  observer_handle_ =
56  world->addObserver([this](const World::ObjectConstPtr& object, World::Action action) { notify(object, action); });
57 }
58 
60 {
61  WorldPtr world = other.world_.lock();
62  if (world)
63  {
64  changes_ = other.changes_;
65 
66  WorldWeakPtr(world).swap(world_);
67  observer_handle_ = world->addObserver(
68  [this](const World::ObjectConstPtr& object, World::Action action) { notify(object, action); });
69  }
70 }
71 
73 {
74  clearChanges();
75 
76  WorldPtr old_world = world_.lock();
77  if (old_world)
78  old_world->removeObserver(observer_handle_);
79 
80  world_.reset();
81 }
82 
83 void WorldDiff::reset(const WorldPtr& world)
84 {
85  clearChanges();
86 
87  WorldPtr old_world = world_.lock();
88  if (old_world)
89  old_world->removeObserver(observer_handle_);
90 
91  WorldWeakPtr(world).swap(world_);
92  observer_handle_ =
93  world->addObserver([this](const World::ObjectConstPtr& object, World::Action action) { notify(object, action); });
94 }
95 
96 void WorldDiff::setWorld(const WorldPtr& world)
97 {
98  WorldPtr old_world = world_.lock();
99  if (old_world)
100  {
101  old_world->notifyObserverAllObjects(observer_handle_, World::DESTROY);
102  old_world->removeObserver(observer_handle_);
103  }
104 
105  WorldWeakPtr(world).swap(world_);
106 
107  observer_handle_ =
108  world->addObserver([this](const World::ObjectConstPtr& object, World::Action action) { notify(object, action); });
109  world->notifyObserverAllObjects(observer_handle_, World::CREATE | World::ADD_SHAPE);
110 }
111 
113 {
114  changes_.clear();
115 }
116 
117 void WorldDiff::notify(const World::ObjectConstPtr& obj, World::Action action)
118 {
119  World::Action& a = changes_[obj->id_];
120  if (action == World::DESTROY)
121  {
122  a = World::DESTROY;
123  }
124  else
125  {
126  a = a | action;
127  }
128 }
129 
130 } // end of namespace collision_detection
Maintain a diff list of changes that have happened to a World.
Definition: world_diff.h:48
void setWorld(const WorldPtr &world)
Set which world to record. Records all objects in old world (if any) as DESTROYED and all objects in ...
Definition: world_diff.cpp:96
void clearChanges()
Clear the internally maintained vector of changes.
Definition: world_diff.cpp:112
void reset()
Turn off recording and erase all previously recorded changes.
Definition: world_diff.cpp:72
Represents an action that occurred on an object in the world. Several bits may be set indicating seve...
Definition: world.h:268