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The MoveIt Motion Planning Framework for ROS 2.
interaction_handler.cpp
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37 /* Author: Ioan Sucan, Adam Leeper */
38 
44 #include <interactive_markers/interactive_marker_server.hpp>
45 #include <interactive_markers/menu_handler.hpp>
46 #include <tf2/LinearMath/Transform.h>
47 #include <tf2_eigen/tf2_eigen.hpp>
48 #include <tf2_geometry_msgs/tf2_geometry_msgs.hpp>
49 #include <moveit/utils/logger.hpp>
50 #include <algorithm>
51 #include <string>
52 
53 #include <Eigen/Core>
54 #include <Eigen/Geometry>
55 
56 namespace robot_interaction
57 {
58 
59 InteractionHandler::InteractionHandler(const RobotInteractionPtr& robot_interaction, const std::string& name,
60  const moveit::core::RobotState& initial_robot_state,
61  const std::shared_ptr<tf2_ros::Buffer>& tf_buffer)
62  : LockedRobotState(initial_robot_state)
63  , name_(fixName(name))
64  , planning_frame_(robot_interaction->getRobotModel()->getModelFrame())
65  , tf_buffer_(tf_buffer)
66  , kinematic_options_map_(robot_interaction->getKinematicOptionsMap())
67  , display_meshes_(true)
68  , display_controls_(true)
69 {
70 }
71 
72 InteractionHandler::InteractionHandler(const RobotInteractionPtr& robot_interaction, const std::string& name,
73  const std::shared_ptr<tf2_ros::Buffer>& tf_buffer)
74  : LockedRobotState(robot_interaction->getRobotModel())
75  , name_(fixName(name))
76  , planning_frame_(robot_interaction->getRobotModel()->getModelFrame())
77  , tf_buffer_(tf_buffer)
78  , kinematic_options_map_(robot_interaction->getKinematicOptionsMap())
79  , display_meshes_(true)
80  , display_controls_(true)
81 {
82 }
83 
84 std::string InteractionHandler::fixName(std::string name)
85 {
86  std::replace(name.begin(), name.end(), '_', '-'); // we use _ as a special char in marker name
87  return name;
88 }
89 
90 void InteractionHandler::setPoseOffset(const EndEffectorInteraction& eef, const geometry_msgs::msg::Pose& m)
91 {
92  std::scoped_lock slock(offset_map_lock_);
93  offset_map_[eef.eef_group] = m;
94 }
95 
96 void InteractionHandler::setPoseOffset(const JointInteraction& vj, const geometry_msgs::msg::Pose& m)
97 {
98  std::scoped_lock slock(offset_map_lock_);
99  offset_map_[vj.joint_name] = m;
100 }
101 
103 {
104  std::scoped_lock slock(offset_map_lock_);
105  offset_map_.erase(eef.eef_group);
106 }
107 
109 {
110  std::scoped_lock slock(offset_map_lock_);
111  offset_map_.erase(vj.joint_name);
112 }
113 
115 {
116  std::scoped_lock slock(offset_map_lock_);
117  offset_map_.clear();
118 }
119 
120 bool InteractionHandler::getPoseOffset(const EndEffectorInteraction& eef, geometry_msgs::msg::Pose& m)
121 {
122  std::scoped_lock slock(offset_map_lock_);
123  std::map<std::string, geometry_msgs::msg::Pose>::iterator it = offset_map_.find(eef.eef_group);
124  if (it != offset_map_.end())
125  {
126  m = it->second;
127  return true;
128  }
129  return false;
130 }
131 
132 bool InteractionHandler::getPoseOffset(const JointInteraction& vj, geometry_msgs::msg::Pose& m)
133 {
134  std::scoped_lock slock(offset_map_lock_);
135  std::map<std::string, geometry_msgs::msg::Pose>::iterator it = offset_map_.find(vj.joint_name);
136  if (it != offset_map_.end())
137  {
138  m = it->second;
139  return true;
140  }
141  return false;
142 }
143 
145  geometry_msgs::msg::PoseStamped& ps)
146 {
147  std::scoped_lock slock(pose_map_lock_);
148  std::map<std::string, geometry_msgs::msg::PoseStamped>::iterator it = pose_map_.find(eef.eef_group);
149  if (it != pose_map_.end())
150  {
151  ps = it->second;
152  return true;
153  }
154  return false;
155 }
156 
157 bool InteractionHandler::getLastJointMarkerPose(const JointInteraction& vj, geometry_msgs::msg::PoseStamped& ps)
158 {
159  std::scoped_lock slock(pose_map_lock_);
160  std::map<std::string, geometry_msgs::msg::PoseStamped>::iterator it = pose_map_.find(vj.joint_name);
161  if (it != pose_map_.end())
162  {
163  ps = it->second;
164  return true;
165  }
166  return false;
167 }
168 
170 {
171  std::scoped_lock slock(pose_map_lock_);
172  pose_map_.erase(eef.eef_group);
173 }
174 
176 {
177  std::scoped_lock slock(pose_map_lock_);
178  pose_map_.erase(vj.joint_name);
179 }
180 
182 {
183  std::scoped_lock slock(pose_map_lock_);
184  pose_map_.clear();
185 }
186 
187 void InteractionHandler::setMenuHandler(const std::shared_ptr<interactive_markers::MenuHandler>& mh)
188 {
189  std::scoped_lock lock(state_lock_);
190  menu_handler_ = mh;
191 }
192 
193 const std::shared_ptr<interactive_markers::MenuHandler>& InteractionHandler::getMenuHandler()
194 {
195  std::scoped_lock lock(state_lock_);
196  return menu_handler_;
197 }
198 
200 {
201  std::scoped_lock lock(state_lock_);
202  menu_handler_.reset();
203 }
204 
206  const GenericInteraction& g, const visualization_msgs::msg::InteractiveMarkerFeedback::ConstSharedPtr& feedback)
207 {
208  if (g.process_feedback)
209  {
210  StateChangeCallbackFn callback;
211  // modify the RobotState in-place with the state_lock_ held.
212  LockedRobotState::modifyState([this, &g, &feedback, &callback](moveit::core::RobotState* state) {
213  updateStateGeneric(*state, g, feedback, callback);
214  });
215 
216  // This calls update_callback_ to notify client that state changed.
217  if (callback)
218  callback(this);
219  }
220 }
221 
223  const EndEffectorInteraction& eef,
224  const visualization_msgs::msg::InteractiveMarkerFeedback::ConstSharedPtr& feedback)
225 {
226  if (feedback->event_type != visualization_msgs::msg::InteractiveMarkerFeedback::POSE_UPDATE)
227  return;
228 
229  geometry_msgs::msg::PoseStamped tpose;
230  geometry_msgs::msg::Pose offset;
231  if (!getPoseOffset(eef, offset))
232  offset.orientation.w = 1;
233  if (transformFeedbackPose(feedback, offset, tpose))
234  {
235  pose_map_lock_.lock();
236  pose_map_[eef.eef_group] = tpose;
237  pose_map_lock_.unlock();
238  }
239  else
240  return;
241 
242  StateChangeCallbackFn callback;
243 
244  // modify the RobotState in-place with state_lock_ held.
245  // This locks state_lock_ before calling updateState()
246  LockedRobotState::modifyState([this, &eef, &pose = tpose.pose, &callback](moveit::core::RobotState* state) {
247  updateStateEndEffector(*state, eef, pose, callback);
248  });
249 
250  // This calls update_callback_ to notify client that state changed.
251  if (callback)
252  callback(this);
253 }
254 
256  const visualization_msgs::msg::InteractiveMarkerFeedback::ConstSharedPtr& feedback)
257 {
258  if (feedback->event_type != visualization_msgs::msg::InteractiveMarkerFeedback::POSE_UPDATE)
259  return;
260 
261  geometry_msgs::msg::PoseStamped tpose;
262  geometry_msgs::msg::Pose offset;
263  if (!getPoseOffset(vj, offset))
264  offset.orientation.w = 1;
265  if (transformFeedbackPose(feedback, offset, tpose))
266  {
267  pose_map_lock_.lock();
268  pose_map_[vj.joint_name] = tpose;
269  pose_map_lock_.unlock();
270  }
271  else
272  return;
273 
274  StateChangeCallbackFn callback;
275 
276  // modify the RobotState in-place with state_lock_ held.
277  // This locks state_lock_ before calling updateState()
278  LockedRobotState::modifyState([this, &vj, &pose = tpose.pose, &callback](moveit::core::RobotState* state) {
279  updateStateJoint(*state, vj, pose, callback);
280  });
281 
282  // This calls update_callback_ to notify client that state changed.
283  if (callback)
284  callback(this);
285 }
286 
287 // MUST hold state_lock_ when calling this!
288 void InteractionHandler::updateStateGeneric(
290  const visualization_msgs::msg::InteractiveMarkerFeedback::ConstSharedPtr& feedback, StateChangeCallbackFn& callback)
291 {
292  bool ok = g.process_feedback(state, feedback);
293  bool error_state_changed = setErrorState(g.marker_name_suffix, !ok);
294  if (update_callback_)
295  {
296  callback = [cb = update_callback_, error_state_changed](robot_interaction::InteractionHandler* handler) {
297  cb(handler, error_state_changed);
298  };
299  }
300 }
301 
302 // MUST hold state_lock_ when calling this!
303 void InteractionHandler::updateStateEndEffector(moveit::core::RobotState& state, const EndEffectorInteraction& eef,
304  const geometry_msgs::msg::Pose& pose, StateChangeCallbackFn& callback)
305 {
306  // This is called with state_lock_ held, so no additional locking needed to
307  // access kinematic_options_map_.
308  KinematicOptions kinematic_options = kinematic_options_map_->getOptions(eef.parent_group);
309 
310  bool ok = kinematic_options.setStateFromIK(state, eef.parent_group, eef.parent_link, pose);
311  bool error_state_changed = setErrorState(eef.parent_group, !ok);
312  if (update_callback_)
313  {
314  callback = [cb = update_callback_, error_state_changed](robot_interaction::InteractionHandler* handler) {
315  cb(handler, error_state_changed);
316  };
317  }
318 }
319 
320 // MUST hold state_lock_ when calling this!
321 void InteractionHandler::updateStateJoint(moveit::core::RobotState& state, const JointInteraction& vj,
322  const geometry_msgs::msg::Pose& feedback_pose,
323  StateChangeCallbackFn& callback)
324 {
325  Eigen::Isometry3d pose;
326  tf2::fromMsg(feedback_pose, pose);
327 
328  if (!vj.parent_frame.empty() && !moveit::core::Transforms::sameFrame(vj.parent_frame, planning_frame_))
329  pose = state.getGlobalLinkTransform(vj.parent_frame).inverse() * pose;
330 
331  state.setJointPositions(vj.joint_name, pose);
332  state.update();
333 
334  if (update_callback_)
335  callback = [cb = update_callback_](robot_interaction::InteractionHandler* handler) { cb(handler, false); };
336 }
337 
339 {
340  return getErrorState(eef.parent_group);
341 }
342 
344 {
345  return getErrorState(g.marker_name_suffix);
346 }
347 
348 bool InteractionHandler::inError(const JointInteraction& /*unused*/) const
349 {
350  return false;
351 }
352 
354 {
355  std::scoped_lock lock(state_lock_);
356  error_state_.clear();
357 }
358 
359 // return true if the state changed.
360 // MUST hold state_lock_ when calling this!
361 bool InteractionHandler::setErrorState(const std::string& name, bool new_error_state)
362 {
363  bool old_error_state = error_state_.find(name) != error_state_.end();
364 
365  if (new_error_state == old_error_state)
366  return false;
367 
368  if (new_error_state)
369  {
370  error_state_.insert(name);
371  }
372  else
373  {
374  error_state_.erase(name);
375  }
376 
377  return true;
378 }
379 
380 bool InteractionHandler::getErrorState(const std::string& name) const
381 {
382  std::scoped_lock lock(state_lock_);
383  return error_state_.find(name) != error_state_.end();
384 }
385 
387  const visualization_msgs::msg::InteractiveMarkerFeedback::ConstSharedPtr& feedback,
388  const geometry_msgs::msg::Pose& offset, geometry_msgs::msg::PoseStamped& tpose)
389 {
390  tpose.header = feedback->header;
391  tpose.pose = feedback->pose;
392  if (feedback->header.frame_id != planning_frame_)
393  {
394  if (tf_buffer_)
395  {
396  try
397  {
398  geometry_msgs::msg::PoseStamped spose(tpose);
399  // Express feedback (marker) pose in planning frame
400  tf_buffer_->transform(tpose, spose, planning_frame_);
401  // Apply inverse of offset to bring feedback pose back into the end-effector support link frame
402  tf2::Transform tf_offset, tf_tpose;
403  tf2::fromMsg(offset, tf_offset);
404  tf2::fromMsg(spose.pose, tf_tpose);
405  tf2::toMsg(tf_tpose * tf_offset.inverse(), tpose.pose);
406  }
407  catch (tf2::TransformException& e)
408  {
409  RCLCPP_ERROR(moveit::getLogger("moveit.ros.interaction_handler"),
410  "Error transforming from frame '%s' to frame '%s'", tpose.header.frame_id.c_str(),
411  planning_frame_.c_str());
412  return false;
413  }
414  }
415  else
416  {
417  RCLCPP_ERROR(moveit::getLogger("moveit.ros.interaction_handler"),
418  "Cannot transform from frame '%s' to frame '%s' (no TF instance provided)",
419  tpose.header.frame_id.c_str(), planning_frame_.c_str());
420  return false;
421  }
422  }
423  return true;
424 }
425 
427 {
428  std::scoped_lock lock(state_lock_);
429  update_callback_ = callback;
430 }
431 
433 {
434  std::scoped_lock lock(state_lock_);
435  return update_callback_;
436 }
437 
439 {
440  std::scoped_lock lock(state_lock_);
441  display_meshes_ = visible;
442 }
443 
445 {
446  std::scoped_lock lock(state_lock_);
447  return display_meshes_;
448 }
449 
451 {
452  std::scoped_lock lock(state_lock_);
453  display_controls_ = visible;
454 }
455 
457 {
458  std::scoped_lock lock(state_lock_);
459  return display_controls_;
460 }
461 } // namespace robot_interaction
Representation of a robot's state. This includes position, velocity, acceleration and effort.
Definition: robot_state.h:90
const Eigen::Isometry3d & getGlobalLinkTransform(const std::string &link_name)
Get the link transform w.r.t. the root link (model frame) of the RobotModel. This is typically the ro...
Definition: robot_state.h:1246
void update(bool force=false)
Update all transforms.
void setJointPositions(const std::string &joint_name, const double *position)
Definition: robot_state.h:515
static bool sameFrame(const std::string &frame1, const std::string &frame2)
Check if two frames end up being the same once the missing / are added as prefix (if they are missing...
Definition: transforms.cpp:70
void clearPoseOffset(const EndEffectorInteraction &eef)
Clear the interactive marker pose offset for the given end-effector.
bool getLastJointMarkerPose(const JointInteraction &vj, geometry_msgs::msg::PoseStamped &pose)
Get the last interactive_marker command pose for a joint.
void clearPoseOffsets()
Clear the pose offset for all end-effectors and virtual joints.
const std::shared_ptr< interactive_markers::MenuHandler > & getMenuHandler()
Get the menu handler that defines menus and callbacks for all interactive markers drawn by this inter...
virtual void handleGeneric(const GenericInteraction &g, const visualization_msgs::msg::InteractiveMarkerFeedback::ConstSharedPtr &feedback)
Update the internal state maintained by the handler using information from the received feedback mess...
void setUpdateCallback(const InteractionHandlerCallbackFn &callback)
bool getLastEndEffectorMarkerPose(const EndEffectorInteraction &eef, geometry_msgs::msg::PoseStamped &pose)
Get the last interactive_marker command pose for an end-effector.
virtual void handleJoint(const JointInteraction &vj, const visualization_msgs::msg::InteractiveMarkerFeedback::ConstSharedPtr &feedback)
Update the internal state maintained by the handler using information from the received feedback mess...
void clearMenuHandler()
Remove the menu handler for this interaction handler.
bool getPoseOffset(const EndEffectorInteraction &eef, geometry_msgs::msg::Pose &m)
Get the offset from EEF to its marker.
void clearError()
Clear any error settings. This makes the markers appear as if the state is no longer invalid.
std::shared_ptr< tf2_ros::Buffer > tf_buffer_
void clearLastJointMarkerPose(const JointInteraction &vj)
Clear the last interactive_marker command pose for the given joint.
const InteractionHandlerCallbackFn & getUpdateCallback() const
virtual bool inError(const EndEffectorInteraction &eef) const
Check if the marker corresponding to this end-effector leads to an invalid state.
InteractionHandler(const RobotInteractionPtr &robot_interaction, const std::string &name, const moveit::core::RobotState &initial_robot_state, const std::shared_ptr< tf2_ros::Buffer > &tf_buffer=std::shared_ptr< tf2_ros::Buffer >())
void clearLastMarkerPoses()
Clear the last interactive_marker command poses for all end-effectors and joints.
virtual void handleEndEffector(const EndEffectorInteraction &eef, const visualization_msgs::msg::InteractiveMarkerFeedback::ConstSharedPtr &feedback)
Update the internal state maintained by the handler using information from the received feedback mess...
void clearLastEndEffectorMarkerPose(const EndEffectorInteraction &eef)
Clear the last interactive_marker command pose for the given end-effector.
bool transformFeedbackPose(const visualization_msgs::msg::InteractiveMarkerFeedback::ConstSharedPtr &feedback, const geometry_msgs::msg::Pose &offset, geometry_msgs::msg::PoseStamped &tpose)
void setPoseOffset(const EndEffectorInteraction &eef, const geometry_msgs::msg::Pose &m)
Set the offset from EEF to its marker.
void setMenuHandler(const std::shared_ptr< interactive_markers::MenuHandler > &mh)
Set the menu handler that defines menus and callbacks for all interactive markers drawn by this inter...
Maintain a RobotState in a multithreaded environment.
void modifyState(const ModifyStateFunction &modify)
rclcpp::Logger getLogger(const std::string &name)
Creates a namespaced logger.
Definition: logger.cpp:79
std::function< void(InteractionHandler *, bool)> InteractionHandlerCallbackFn
name
Definition: setup.py:7
std::string parent_group
The name of the group that sustains the end-effector (usually an arm)
Definition: interaction.h:142
std::string eef_group
The name of the group that defines the group joints.
Definition: interaction.h:148
std::string joint_name
The name of the joint.
Definition: interaction.h:168